///@cond
package
{
	import flash.display.Sprite;
	import flash.events.Event;
	
	///@endcond
	
	
	public class Main extends Sprite 
	{
		
		public function Main() : void
		{
			if ( stage )
			{
				init();
			}
			else
			{
				addEventListener( Event.ADDED_TO_STAGE, init );
			}
		}
		
		private function init( e : Event = null ) : void
		{
			removeEventListener( Event.ADDED_TO_STAGE, init );
			
			
		}
		
	}
	
}



